Hard: Coded

Hard:Coded is a Nintendo 64 homebrew demo released in July 1997. It’s a first attempt at making a demo by IceAge’s Fractal and Silo.

The demo consists of three parts (besides title cards). The first is ‘Bitmap & Scroller’ has a full-res image with some scrolling text. The second has a lava lamp-like plasma effect image in the same vein as Pause. The last one shows some textured 3D models spinning around. It’s overall the most well-rounded demo around, having both 2D and 3D segments indifferent stages.

You can download the ROM by visiting the download page and using “FractalSilo” as your password.

ROM Transcript

IceAge Present

*= Hard:Coded =*

July 97

Coded by Silo & Fractal

Bitmap & Scroller

Hard:Coded by Fractal & Silo of Iceage. Welcome to our first outing into the realm of N64 demo coding…. To move on from any part of the demo just press any button on Controller 1 otherwise sit back and see if you’re in the greetings. The awesome background art is by Made/BOMB! and won first place at LTP97. Silo & Fractal would like to poke the following people with a stick:- Redbox (for his undying faith in all things spicy), Locke (for the help he gave Silo), Stumble, Nagra, Datawiz, Matzer, Val, RBubba, Oman, Con-Mango, Unit, Zigor, Twinsen, SuperDoc, Sispeo, Jovis, 007, NRover, Rainman, Necromanc, SomeStan, SOS, Fredro, Mtx, Xad, ASNesU, Insider, Actie, Hartec, ZBlood, ProStalker, Weasel, Rip, BlackHole, Titanik & Crazy Nation…….

RGB Plasma

.:Any button to exit:.

Textured Objects


B BB    BB  by MADE/B0MB!
  BB   BB   (320x256/128c)
 BBBBBBB    Compo pic 1st
  BB    BB  place at the
B BB    BB  LTP'97.
+FAST compo pic.


|ßß ßßßÛ ßßßÛ ßßßÛ ßßßÛ  ßßßÛ p                                              ³
³ÛÛ ÛÛ Û ÛÛ Û ÛÛ Û ÛÛ Û  ÛÛ Û r                                              |
|ÛÛ ÛÛ   ÛÛÜ  ÛÛÜÛ ÛÛ ÜÜ ÛÛÜ  e                                              |
|ÛÛ ÛÛ Û ÛÛ Ü ÛÛ Û ÛÛ  Û ÛÛ Ü s       Iceage's N64 Demo : HardCoded.         |
³ÛÛ ÛÛ Û ÛÛ Û ÛÛ Û ÛÛ  Û ÛÛ Û e                                              |
|²Û ²Û Û ²Û Û ²Û Û ²Û  Û ²Û Û n                                              ³
³±² ±² Û ±² Û ±² Û ±²  Û ±² Û t   http://wkweb4.cableinet.co.uk/toril/iceage ³
|°± °±ÜÛ °±ÜÛ °± Û °±ÜÜÛ °±ÜÛ s   mail://[email protected]              ³

You have in your hands the result of our first dabble into N64 Demo coding..
We hope you like it.

Hard:Coded section breakdown

After the intro happens, the first section titled Bitmap & Scroller appears. It consists of text scrolling and waving across the image of a clown pointing a gun at the camera and a heavy metal guy lighting up a cigar.

The text is mostly an explanation of the demo plus a long credit roll. The text has this wave effect on it, which made it a bit annoying to transcribe, but not too much.

The image is called Sure Shot, and it was made by Made/Bomb! for a contest back in February 1997, when it won the Lucky & Tigrou Party draw competition. This was a French competition in which people drew artwork for Amiga and PC.

The second section is called RGB Plasma, and it is what it says on the tin. It has a similar effect to what you’d see in Pause by RedboX, but a different set of colors in a smaller resolution and a much more random pattern.

The final part of Hard:Coded is the Textured Objects section. Here you can see a textured grey skull rotating around, and some circular grey rainbow-colored object floating above. About 25 seconds in, the object descends and is revealed to be a torus, which encircles the skull and starts rotating as well

A strange thing about this last part is that as much as the skull rotates, you never see the top or back of it straight-on. It’s always facing one of the other sides. A similar effect happens with the torus, there are some patterns you never see directly because of the way it rotates.

Articles across the web

Hard:Coded by Fractal & Silo is a Nintendo 64 homebrew demo that has a bitmap with scrolling text, a plasma animation and some rotating 3D textured objects.
Article published on N64 Squid


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