Smash Remix (v0.9.2)

Smash Remix is a ROM hack of Super Smash Bros for the Nintendo 64 made by a large team of modelers, musicians, stage designers and testers. The latest version as of this post is v0.9 (Oct 28 2019), with four new characters and too many new stages to count.

To play the game, you need to download the xdelta patch from the official github or from a mirror on n64squid by using the password “drlinkganonfalco”. Then apply the patch onto a ROM called Super Smash Bros. (U) [!].z64 using delta patcher. Remember to set the ROM settings to 8MB (Expansion Pak) mode to have it run properly.

New Characters

There are five new playable characters. Everyone is unlocked from the very start, even the hidden characters from the base game. There are 7 spaces for unlockable characters, but that’s reserved for future editions of Smash Remix.

All the new characters are clones of already available ones, somewhat like in Smash Bros Melee. However they are not identical to their parent character and not just a model swap like in other mods.

Dr. Mario

Dr. Mario plays similarly to his counterparts from future games. Her’s basically just a varied version of Mario with different animations and stats. The biggest difference is that his neutral special is a microvitamin that is affected by terrain more than a fireball, and his up special is a mix of Mario (moves diagonally) and Luigi’s (hits only once)

Young Link

Young link is very similar to adult link, but has a few difference. Most notably is his Up B special which hits several times to make a combo compared to adult link who hits only once.

Since Young Link only uses the Kokiri Sword (compared to Adult’s Master Sword), it also feels as though his attacks are more difficult to connect.

Ganondorf

Ganondorf is one of the most impressive updates to come to Smash Remix. He’s still a clone of Captain Falcon, but so much has been redone to make him feel unique.

The special attacks have his distinctive purple flare and electic effects compared to Falcon’s red explosive attacks.

His smash attacks are also different. He uses what looks like the trident that Phantom Ganon uses in Ocarina of Time.

Another unique thing about Ganondorf is that his icon is the Triforce, but cracked.

Falco

Falco’s basic move set is identical to Fox’s with one major difference: his Neutral B. Fox keeps his Blaster attack like normal, but Falco uses Falco Phantasm which is his (and Fox’s) Side B attack in Melee onwards.

I also think that his Air Down attack has only one hit where Fox’s hits several times. Other than that, they’re pretty similar.

Dark Samus

Dark Samus is a new character from v0.9.1. Again, this a clone of a previous character, Samus.

Her attacks are very similar to Samus’s, except that they tend to focus more on strong single-hits rather than combos. For instance her up-smash and air-forward attack are one hit rather than several with the fame thrower.

Wario

Wario (from v 0.9.2) is the first new character in Smash Remix to not be a clone of another. He has his own special moves and animations all throughout.

What I like about him is that his moves seem more based on the Wario Land games than the Warioware games like his Brawl counterpart does.He’s a lot of fun to play.

New Stages

There are 33 new stages in Smash Remix as of v0.9. They come in a variety of different flavours, but each one has at least something unique about it. While the original Super Smash Bros stages had some sort of interactivity, most of these are more like a series of stylised platforms.

Meta Crystal

This is the stage where you fight Metal Mario in the 1-player ‘classic’ mode. The music that plays is the same.

Meta Crystal is a bit too small for four players, I think it’s just meant to be for a classic 2-player combat.

Duel Zone

Duel zone is the stage where you combat the Fighting Polygon Team in the classic campaign. It’s essentially this game’s version of Battlefield.

Final Destination

“1v1 Final Destination, no items” is the classic Smash Bros challenge of wits and skill. In the first Smash Bros this stage was only used for fighting Master Hand, but is now available in multiplayer mode.

This stage has the original intro music, but it doesn’t transition to the normal track.

Mini Yoshi’s Island

Mini Yoshi’s Island is identical to the classic one, but without the clouds floating about.

First Destination

Ever wanted to play on the table from the intro sequence? Well now you can. It’s pretty much a Final Destination clone with a different style.

Showdown

Didn’t get enough of the intro with First Destination? Finish the battle in the Showdown between Mario and Kirby.

This stage is huge, making it very hard to get a KO so get ready for a long battle.

Battlefield

Battlefield is identical to Duel Zone. It just has a lighter tone and a different background, copying the style of the Smash Bros Brawl.

Zebes Landing

Zebes Landing is a stage added in Smash Remix v0.9.1. It’s a Battlefield stage with a Metroid theme

Ganon’s Tower

The first original stage, Ganondorf’s home stage is based off of the final level of Ocarina of Time. It’s a battlefield-style level with a narrower bottom platform.

Spiral Mountain

N64 fans have been rejoicing since Banjo and Kazooie have been joining the fight in Smash Bros Ultimate. This stage doesn’t rotate like the one on the Switch, but it does have a Battlefield layout with a narrow bottom platform.

Cool Cool Mountain

Cool Cool mountain is based off of the Super Mario 64 stage of the same name. This level is unique in that it has a central pit where you can fall to your doom, and which tends to make CPU players commit suicide.

Deku Tree

Young Link’s native stage is a Battlefield variant with a Kokiri Forest motif to it. The way the Great Deku Tree stares in the background makes it look like he’s going to blow wind like in Kirby’s stage.

Dr Mario’s Stage

Of course Dr. Mario needs to have a native stage. It’s similar to Battlefield, but without a top platform.

The contrasting bright colours make me feel a little bit sick but I do love the platforms made out of three megavitamins that you can jump on to.

Bowser’s Stadium

Bowser’s Stadium was added in V0.9.1. It’s a flat level, following in the footsteps of the Bowser battle from Super Mario 64.

N64 Stage

The N64 Stage is one of the most difficult stages to play since there aren’t any ledges around the logo, and it tricks you into thinking that you can stand on the middle ‘tops’ of it.

It’s still quite fun to play on a stage where you can barely keep your balance, let alone land a hit.

Mad Monster Mansion

Mad Monster Mansion is based off of the Banjo Kazooie level of the same name. This stage is one of the most interesting in that it has a solid window block in the middle that separates the stage into more or less two halves.

What becomes a bit confusing is that it looks like you can jump onto the wooden section below, but it’s just a beginner’s trap.

Muda Kingdom

Muda Kingdom is a stage based off of levels 4-6 of Super Mario Land on the Game Boy. It has a very unique platform configuration and a pipe on the left hand side.

This is one of my favourite stages since I have a soft spot for Super Mario Land and the weird platform placement makes for an interesting battle.

The pipe doesn’t take you anywhere, it’s just an obstacle to fight on.

F-zero

Captain Falcon never had a stage in Super Smash bros, but now in Smash Remix he does! It’s a Battlefield clone, but unlike its more modern counterparts, the background is static.

How to Play

If you stay on the title screen long enough, you get a little animated tutorial where they show ou the basics of playing Super Smash Bros. Never in a million years did I think that it would ever be playable, but here it is.

It’s just a flat stage with one platform off to the side.

Dragon King

Dragon king was the game that came before Super Smash Bros, a fighting game developed by HAL Labs but was cancelled and retooled into the Smash Bros we know and love.

The stage itself is based off of footage from Dragon King and is a Battlefield Clone that extends till the edge of the map.

Frosty Village

Added in v0.9.1, this stage is a frosty village. It is based off of a stage from Diddy Kong racing (Thanks to ReptilDepredador for pointing this out).

Fray’s Stage

Fray is one of the people who worked on Smash remix, they worked as a designer and gameplay developer.

The stage itself is a Battlefield clone made of white clouds with a sunset in the background.

Dream Land Beta 1 & 2

Dream Land Beta 1 is a simple Battlefield stage which thematically is very similar to the original Dream land stage in vanilla Smash Bros. These two stages were originally in the game’s code as unfinished stages that were used during development. (Thanks to BaffleBlend for pointing this out)

This stage is quite hard to play because you grab on to every platform there is. It’s almost impossible to do any air attacks because of this.

Dream Land Beta 2 on the other hand is the only stage in Smash Remix to have moving parts. There is a little log on the left that moves along a U-shaped path on the left, and two vertical logs that move side to side on the right side of the stage.

Unfortunately, Beta 2 is very buggy and causes some frame skips and even crashes.

Warioware Inc

Warioware Inc is based on Wario’s home stage from Smash Bros Brawl. This version doesn’t have the microgames, but it does have the same style and platform configuration.

Kalos Pokémon League

This is a remake of the stage from Smash 4 and Ultimate, which is based on the final bosses from Pokémon Gen 6. Kalos League doesn’t have any moving parts, so it’s just the theme that you’re getting.

It’s still very detailed and very faithful to the original.

Pokémon Stadium II

Based on the stage from Melee, this stage has two platforms on the same level and the big Pokéball drawing in the middle.

Skyloft

This stage is based off of Skyloft from Skyward Sword. The stage is almost a Battlefield clone, but its outer platforms are slightly slanted.

Smashville

Smashville is Smash Remix’s Animal Crossing stage. It’s Battlefield-esque, but without the two outer platforms and just one in the middle. In that way, it’s kind of like a flat Meta Crystal.

Mementos

Mementos is a remake of the stage of the same name in the Smash Bros Ultimate DLC package for Persona. It’s also a bit light battlefield, but with an uneven bottom platform and a missing right-side platform.

Corneria City

This is one of the most impressive looking stages in the hack. It follows the footsteps of the stage from later Smash Bros games with three almost-equal platforms atop a space ship.

Be careful though – the bottom platform looks like you can go through from below, but you can’t!

Great Bay

Great Bay is based off of the Melee stage of the same name, and it’s great to see it playable on the same console that brought us Majora’s Mask.

The strange platforms do confuse the AI and it did crash on me a couple of times.

Fountain of Dreams

This stage is the same as the one from Melee, minus the shifting platforms. The music also seems to be like a MIDI rendition of the original.

Tower of Heaven

This level is based on a stage from Super Smash Land, a demake of Smash bros in a gameboy style.

Mushroom Kingdom Battlefield and Final Destination

These two levels are simply Battlefield and Final Destination with a coat of paint to make them look like the unlockable Mushroom Kingdom level in the original.

Delfino Plaza

Introduced in v0.9.1, this is a stage with one large central platform and a wide platform floating low on top of it. It’s of course based on the hub world stage from Super Mario Sunshine on the Gamecube.

Peach’s Castle II

This stage introduced in v0.9.1 is based on the Peach’s Castle stage from Super Sash Bros Melee. It of course doesn’t have any of the buttons or hazards from the Melee stage.

It’s called “II” because Smash 64 already has a Peach’s Castle stage natively (the one with the sliding lower platform).

Corneria

This is pretty much identical to the Sector Z level in Smash 64 with a few differences. The background is of course Corneria, but besides that there are no Arwings, nor does the laser beams shoot (or even act as a platform).

Corneria was added in v0.9.1.

Big Blue

This stage introduced in v0.9.1 is based of a stage that is fairly hard to reproduce. The fast-moving cars from the real Big Blue level ould be incredibly hard to program in, but it would have been nice to see Captain Falcon’s vehicle on this stage (even if it’s statically floating in the air).

Onett

The last stage on the list from v0.9.1, this is Ness’s home turf, literally. It doesn’t have any of the cars flying by, but all the platforms and obstaclesare recreated beautifully. The only thing it’s missing is the tree on the left-hand side of the stage.

One thing I love about this stage in particular is that the music is the actual Onett theme playing.

Glacial River

Glacial river is a stage introduced in v0.9.2. It somewhat resembles Meta Crystal with its single upper platform and indented lower platform, but a bit more symmetrical.

Kitchen Island

Kitchen Island is the setting for Super Mario Land 3: Wario Land, and it makes its first appearance in Smash remix v0.9.2. It consists of four floating islands on propellers, and wario’s biplane dragging a pile of gold.

I love this stage because it keeps with the theme of this game’s Wario coming from Wario Land rather than Wario Ware (even though that has its own stage).

Additional features

There are some extra features that they added on top of players and stages.

Scoreboard

If you press the A button on the score screen, it shows a breakdown of the match’s stats. It’s interesting information to have, but it only started (officially) appearing in Melee.

Options

The options screen in the main menu is replaced with a new set of options that can be used to change the way the game operates.

The music menu allows you to select which stages have music enabled and whether that music is native to the stage or random.

The stage menu shows which stages will be included when ‘Random’ is selected from the stage select screen.

Remix Settings

These are a bunch of settings that they added to customise the way that Smash Remix plays.

  • Color overlays
  • Disable cinematic camera
  • Flash on Z-Cancel – Creates a small flash when you Z-cancel successfully
  • FPS display – Displays the frames per second in the corner of the screen.
  • Special model display – changes the game models to their hitbox, ECB and skeleton models
  • Hold to pause – makes it so that you have to hold the Start button for a second before the game pauses. Good for avoiding accidental pauses.
  • Improved combo meter – Counts combos as you play the game in all modes
  • Tech chase combo meter
  • 1v1 combo meter swap
  • Improved AI
  • Neutral spawns
  • Skip results screen – What it says on the tin
  • Stereo sound – self-explanatory
  • Stock Handicap – Ignores stock settings, each character’s life stock now equals their handicap.
  • Salty runback
  • Widescreen
  • Japanese hitlag – chenges the hitlag to how it was in the Japanese version of Super Smash Bros
  • Momentum slide
  • Random select with variants – When stages have variants, it chooses one at random

Hazards Switch

On the level select screen, there is a switch that allows you to turn hazards on and off. This turns on some hazards like the wind in Kirby’s Dream Land.

Pause rotation

When pausing in the middle of a match, you can rotate the screen around in 360 degrees, rather than stopping at about 45 degrees as of v0.9.1.

Final Thoughts on Smash Remix

Smash remix is one of the best hacks of Super Smash Bros there is. It has new characters, new maps… enough to keep you coming back for a while.

If anything could be improved, I’d say they could put a bit more variety to all the Battlefield clones, even just shifting the platforms a bit makes a big difference. Also putting a bit of interactivity would be great, Dream Land Beta 2 managed to do this a little bit, but more work needs to be done. Even if it’s just for aesthetic purposes.

Also, every character has a home stage now except Ness. Surely we can have Onett somewhere?

Though to be honest these are just minor complaints. I can’t wait for V1.0 to be released.

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Smash Remix is a ROM hack of Super Smash Bros for the Nintendo 64 made by a large team of modelers, musicians, stage designers and testers. The latest version as of this post is v0.9 (Oct 28 2019), with four new characters and too many new stages to count. To play the game, you need […]
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