OMSK Pong is a Nintendo 64 Homebrew game developed by Omsk and published 04 June 1999 on dextrose.com. “Coding is more exiting than playing”. Let’s have a look.
In this guide we will learn about the spec file: what it does, its purpose, how it relates to the compilation process and how to make N64 ROMs efficiently.
Learn the ins and outs of how to work with Makefiles on the N64; from the basics of what a Makefile is to the specifics of writing them for use in the N64 compilation process.
Die Hard 64 – a game by Fox Interactive that has never seen the public eye before has been shown to exist and is generating plenty of interest.
There are many different formats that the N64 uses for loading texture colours. Let’s take a look at some of them like RGBA, YUV, Colour index and Intensity/alpha. This tutorial doesn’t have any code, but provides an understanding of how texels are formatted.
Learn how to add textures to 3D models on the N64, and use an exclusive tool to help you get your textures loaded.
A collector has found the Turok: Dinosaur Hunter source code in the Acclaim bankruptcy clearance and put it up for grabs to the highest bidder.
After dominating the arcade scene for a very long time, Midway should make its way to the Wii U Virtual Console. Let’s see which games should make the cut.
Fullstack developer Kevin Hugues made an AI to learn how to play Mario Kart 64 by using a TensorFlow machine intelligence. let’s have a look.
Ocarina of time now has a vinyl LP recorded by the 64-piece Slovak National Symphony Orchestra, due for release in Q2 2017.