OpenGL

OpenGL (Open Graphics Library) is a cross-platform, industry-standard API for rendering 2D and 3D vector graphics. Libdragon unstable branch has a port of OpenGL which allows you to use it to create higher-complexity graphics.

Note that this isn’t a tutorial on how to use OpenGL in general, it’s meant to be a guide on how to integrate it with Libdragon.

Hello Triangle

A Hello Triangle program is the 3D graphics equivalent of a Hello World program. Let's see how to do it on the N64 with Libdragon.

OpenGL Textures

The N64 has its own particular way of applying textures in OpenGL. Let's have a look at how to do it using the RDP.

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