Somewhere to Escape
Somewhere to Escape is a homebrew game by RaisedWizardry where you guide one of three characters to escape Juri’s domain. It was released on 02 Feb 2026 for the 2025 64brew Game Jam.
You can get the ROM from the download page by using the password nowheretoescape. You can also get it from Drive and get the source on Github.
About Somewhere to Escape
You start Somewhere to Escape by choosing one of three characters: Ram, Bunny and Squir. They all play identically so there’s no real difference between them; pick whichever looks the best.



The game is divided into three levels.
- Runaway: Enter the cave
- Orange forest: Avoid the cave dwelers
- Juri’s Domain: Get to the train
All three levels take place in a 3D environment, and you control your player in the 3rd person. You can walk around like you’re wading through molasses on a flat plane in any direction. There does seem to be some kind of invisible wall blocking your path in some places though. You can perform various attack and jumping animations, but they don’t do anything at all.
Each level has an objective you need to reach at the far end. On the second level, there are two little demon goblin things (“dwellers”) that block your path. You can just walk by them, they don’t do anything. The third level has the almighty Juri in it, he can also just be ignored.
And that’s the end of the game. You found somewhere to escape.


Credits
All credit goes to RaisedWizardry. Also:
- Ghumdraup for the N model
- GGBotNet for Drybrush font
Review and Conclusion
Somewhere to Escape is clearly an incomplete game that had more ambition than what we ended up getting.
A lot of the pieces of the puzzle are there: the enemy models, game logic, attack animations… But they’re just missing the glue that holds them together. The enemies don’t do anything, the attacks don’t do anything and the objective is overly simple.


It is also very poorly optimised. The models have about 1500 faces, where a model like SM64’s mario has about half that. So even with just 3-4 characters on screen, the whole scene feels very sluggish. The filesize is also huge, at just over 30MB, which is on the larger side of N64 games. Finally the game requires an Expansion Pak to run, which is overkill for a game this simple.
That said, the game works. It has a menu, gameplay and even a plot that can be concluded. Getting it up and running is a challenge in and of itself, and having it be complete (as simple as it is) means that it is technically a game.
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