25/12/2023:
Nacho 64 is a homebrew demo for the N64 by SPLiT that recreates a scene complete with 3D models in a Mexican desert town.
18/12/2023:
Absolute Crap Intro #2 is a homebrew demo by Lem of the SPLiT group which consists of a green beret character and a scrolling marquee.
11/12/2023:
Nufan demo is a homebrew project by Kid Stardust which shows some morphing shapes and a lot of hard-to-read text.
04/12/2023:
While it is possible to make a game that doesn’t use any saves, it severely limits how long your game can be.
27/11/2023:
The Analogue Test Utility by WT Riker is a N64 demo that lets you determine how ‘tight’ the analogue joystick is on your controller.
20/11/2023:
The Libdragon audio subsystem is used to play, stop and manipulate the audio stream. Though it only works with WAV, XM and YM files, it can be very versatile given the right input.
13/11/2023:
Five Nights at Freddy’s 64 is a faithful port of the first FNAF game from 2014, recreated from scratch for the N64 by Rosie Sapphire.
06/11/2023:
The Libdragon graphics engine has a few ways of defining how you can generate a visual display using both software and hardware methods. Let’s have a look to see how we can take advantage of its capabilities.
30/10/2023:
Tic-Tac-Toe 64 is a homebrew game for the Nintendo 64 by me (N64 Squid). It’s my first full game for the system and a port of the Tic-Tac-Toe in C that I made a year earlier. As the name implies, it is a game of Tic-Tac-Toe (aka Noughts and Crosses, or Xs and Os) that […]
23/10/2023:
There’s a new section in town: Libdragon development. Here you’ll learn how to use the Libdragon library to make your own games for the Nintendo 64.