Libdragon Graphics

Libdragon has some useful graphics APIs to control the display, frame buffer and 2D graphics rendering. Let’s have a look!

Display Subsystem

The display subsystem in Libdragon is used to provide a context for the Nintendo 64's viewport, bit depth and resolution.

Software graphics

Libdragon has a library of software graphics rendering functions that can be used to generate colours as well as draw shapes and sprites.

OpenGL

Libdragon is compatible with OpenGL, which is an industry-standard API for rendering 2D and 3D vector graphics.

Hardware graphics – updated

You can use the N64's Reality Display Processor to speed up hardware graphics rendering of shapes and sprites. It's faster, but more complex and less flexible.

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