DamN64
DamN64 is a homebrew game by Team VRGL117 for the Nintendo 64 where you have to use trucks to repair a collapsing dam before the city floods. It was released on 02 Feb 2026 for the 2025 64brew Game Jam.
You can get the ROM from its download page by using the password dontgiveadam. You can also get it on Drive, and get the source code from Github.
About DamN64
The premise of this game is fairly simple. The dam protecting the city is falling apart, and it’s up to you (and a friend) to plug up the holes with concrete. The problem is – the concrete factory is on the other side of town and you’ll have to ferry it over non-stop.
The controls are very simple, you can drive the trucks around by using the D-pad or the joystick, but I feel like the joystick lets you move around much more fluidly.


DamN64 is a 2-player game, whether you play with two players or not. Each player (yellow and red) has their own concrete pick-up zone, but can repair any segment of the dam. If you play single-player, you can switch between the two trucks by pressing Z.
As far as I can tell, there isn’t any other levels, or any score keeping, so you just need to try and survive for as long as possible. The trick is to keep your truck on the roads since those give you a speed boost. That’s all there really is to it.
Credits
DamN64 was made by VRGL117:
- Victor Vieux
- Isabel Jimenez
- Manuhoz


Review and conclusion
In the same vein as other games by VRGL117, DamN64 is a colourful 2D game with a simple premise. It feels a lot like an arcade game from the early 80’s like Defender or Frogger, where you basically just shuttle from one section of the map to another.
While the concept is simple, the controls make it quite difficult. It is quite easy to get caught on the edges of buildings and around the cement dispensers.


One thing I really liked is the game’s viewports. The game has a separate screen for each truck when they are apart, but they then fuse together once they get close together again. It gets a bit confusing when you end up switching sides, but it’s seamless and beautiful.
Even though the music is a bit grating, I do like how more channels open up as the breach becomes more severe. It’s seamless, kind of like how Banjo Kazooie has different stage music for different areas.
It’s not too complex and you can’t keep count of your progress, but it’s still a fun little game with isometric sprite graphics that you don’t really get that much on the Nintendo 64.
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