Making sprites with mksprite

Mksprite is a tool by the Libdragon team that allows you to convert PNG image files into libdragon-usable .sprite files.

Using Linux Build

If you installed Libdragon using the ./build.sh script included in Libdragon, you should have the mksprite executable installed in your N64_INST directory. If that’s added to your PATH, you can call it normally as you would with any globally-accessible binary.

Legacy version

There were changes made to the trunk version of mksprite, so here is an archive for my page about it: Legacy mksprite. It also has information on how to build mksprite yourself. You don’t want to be using this version unless you specifically need to compile an old ROM from an old version of Libdragon.

Adding sprites to your ROM

Note that if you want to add the sprites you made to your ROM, you have to use the Dragon File System (DFS).

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